Interactive Experiences

The 2025 EXPO will showcase over 20 hands-on STEM experiences, including STEM story time, Design & Make activities, bottle rocket launches, and giveaways.

This free event is perfect for curious minds aged 6 & up. Registration is required, and space is limited— secure your spot today!

  • ARISS-USA

    Information and hands-on activities for youth to explore amateur radio and the ISS.

  • ARM & HAMMER

    Interactive baking soda experiments, including slime-making, rocket-building, and erupting volcanoes,

  • AUTODESK

    Attendees can make their own pins at a design & make station.

  • BLACK GIRLS CODE

    Use Google’s Teachable Machine to teach it to recognize a new pose, like a superhero stance or heart hands. Then, test and improve the model while watching AI learn in real time.

  • CAROLLO ENGINEERS

    Interactive water activities include, a 3D treatment plant walkthrough and hands-on water quality tests.

  • COSI - CENTER OF SCIENCE AND INDUSTRY

    Various interactive hands-on science experiments.

  • DESTINATION IMAGINATION

    Design and build a device to launch a ball into a wall of cardboard boxes and baskets. Prizes will be awarded.

  • GLOBAL VENDING GROUP

    Inchy’s Bookworm Vending Machine™ and Morgan's Marvelous STEM Vending Machine with free giveaways.

  • GRANT IMAHARA STEAM FOUNDATION

    Build and battle LEGO robots in an exciting hands-on competition.

  • NATIONAL ENERGY EDUCATION DEVELOPMENT PROJECT

    Hands-on blade design challenge to test turbine efficiency, plus activities on circuits and UV-reactive solar beads to showcase radiant energy.

  • PHENIX DESIGN GROUP

    Explore Earth, the Moon, and Mars using a six-degrees-of-freedom joystick, touchscreen search, and pre-programmed tours.

  • RASPBERRY PI FOUNDATION: NORTH AMERICA

    Hands-on AI activities where participants train models in projects such as Dance Detector and Tomato vs. Apple, exploring AI-driven pattern recognition.

  • TERYSA SOLVES IT - STEM STORYTIME

    Storytelling bringing Think Like A Computer to life and introducing young learners to coding.